However, for all coasters currently in the game, this variable is set to 0. E.g 0.05 in the graph will produce +5 excitement when in-game.įinally, there is also the base excitement of a coaster type. Note that when looking at the graphs yourself, the obtained excitement value on the graph must be multiplied by 100 to obtain the values shown in-game. The different bezier curves for each stat for each coaster, due to being 9 separate graphs for each coaster type, can be seen in the pictures in the table below, which also contains the maximum value in each graph totalled to give an approximate maximum intrinsic excitement rating of two significant digits. Maximum Longitudinal G-force (Acceleration).Number of direction changes (Turns ) (Per minute).The nine different stats that influence the different excitement contributions are as follows: To get a final excitement of a coaster, each of these excitement contributions are added together. This value is treated as an excitement contribution by the game. For each curve, the game uses a particular secondary stat in order to obtain a value on the the curve. The basis for which intrinsic excitement is calculated is a set of nine bezier curves, unique to each coaster type. Intrinsic excitement is the excitement rating obtained from the ride layout itself. Excitement is also divided up into intrinsic and extrinsic parameters. This primary stat is probably the most complicated stat to explain as the game uses non-formulaic functions instead of variables and formulae to calculate it. Note that while these calculations apply to any tracked ride, it is mainly concerned with coasters' primary stats. The information detailed herein has been obtained through disassembling Parkitect script, up to date as of 1.7r3, as well as information from other Parkitect users who compiled information from the game. The bezier curves will literally reveal the optimal stats for the maximum excitement of any given coaster type.Īs well, this guide will explain how the game calculates the three primary stats of the coaster: Excitement, Intensity & Nausea. If someone does not want to spoil the game for themselves, they should avoid clicking the links to each coaster type's bezier curves in the table under the Intrinsic Excitement subsection of Excitement. That said, some information detailed in this guide may actually still be useful, such as what the game cares about for the purposes of excitement, intensity and/or nausea, and should help someone understand why their coaster got the stats it did. While the game does not let someone know what one should design for when creating a coaster outside of the what someone should not do, be aware that some of this information may promote a minmax situation to the point where someone would only build coasters that are optimised for the maximum excitement. Knowing about some of the exact details that are about to be revealed herein can easily feel like cheating the game, and in fact, may ruin the fun for someone if they use all the information herein meticulously. 3.5 Deceleration (Negative Longitudinal G-Forces).Ghostbusters (Instrumental Version) - Ray Parker Jr.The pack boasts a brand new, story-driven scenario and employs the talents of Dan Aykroyd and William Atherton, who voice their roles as iconic Ghostbusters’ co-founder, Raymond Stantz, and Special Agent Walter Peck, from the 1984 classic.Įmpower your Planet Coaster: Ghostbusters experience into the beyond with brand new music, ideal for adding hauntingly good soundtracks to your new rides. Planet Coaster is proud to introduce its most ambitious content pack, Planet Coaster: Ghostbusters.
Raymond “Ray” Stantz and the Ghostbusters, free your attractions from ghosts and restore fun and excitement to your entertainment parks. Is your theme park plagued by paranormal phenomena? Have you seen manifestations appear on your roller coasters? Are you looking for a way to protect your guests from ghostly apparitions? Then look no further the Ghostbusters are here to help! Under the guidance of Dr.