Also, this deck is untested against decks that have more advanced capabilities like elixir pumps.ĭo you have a winning deck that helped you progress to Arena 5 and beyond? Email and if we like it, we’ll feature it. Players must know how easy a Mini P.E.K.K.A gets distracted or that arrows make short work of it. This deck is not for players that don’t understand the strengths/weaknesses of their cards (and opponent’s cards).This deck favors a more offensive strategy than defensive one.Given the lack of 1-time area spells, anyone that simply floods the map with a ton of low-cost units can overrun this deck.If the player isn’t able to adapt fast enough or has the wrong cards available, this attack destroys the first tower. Ground troop will absorb the tower hits (and engage with ground troops too) and this combo almost always delivers 50% damage or more to 1 st tower.
First attack is usually a combo of balloon plus some ground troop.4.1 elixir average is relatively expensive but not so expensive that you can’t recover / adapt.Multiple cards that aren’t 1-time use in delivering area damage (like a spell).Only 1 card that can’t be used on defense (balloon), every other card plays both offense/defense Highest Arena Reached – Arena 4 Deck Advantages/Strategy/Explanation Clash Royale Deck #5 – Submitted by Sami Rageb ( pander0n)Ĭlash Royale Deck #5 - Photo: submitted by Sami Rageb Use the portion to boost your trips once near the tower. “You may have to sacrifice a tower, sometimes,” said Leader, “but if you are patient you can destroy a side tower and the main tower fairly quickly if all those troops are released at the same time.” Repeat the process and build your defenses back up and use the same attack combo.” “Then let your elixir build all the way up, and drop a Giant, followed immediately by a Witch, and then Spear Goblins - preferably on the side with the least attackers. If Tesla, it should be placed in the center of your towers so enemy's are drawn to it and get attacked from all three towers,” says Leader. “First, you need to build up at least 2 defenses (you can choose from Tesla, or either hut). Highest Arena Reached: Arena 4 - P.E.K.K.A’s Playhouse Deck Advantages/Strategy/Explanation Clash Royale Deck #3 – Submitted by AJ SpencerĬlash Royale Deck #4 - Photo: submitted by Vera Leader some of the best decks that can be made from using Arena 6 cards in the This epic. I have lost with this deck just by common mistakes and bad placing. Hi Guys Clash Royale Best 3x Elixir Decks 2019 Today well cover Clash. You would have to rush his base by placing down Xbow and inferno tower nearly at the same time where the Xbow's range is just enough to reach the crown tower then you let loose all your troops and watch the show. You can use everything else accept Skeleton army (if it's for defense) or the Witch at certain points in the battle. Strategy If Opponent Does Have An Arrow Storm If he/she doesn't have an Arrow storm, flood him with the witch and skeleton army every chance you get and then just repeat. If he/she does then you have to use a second strategy.” After that you check and see if your opponent has an Arrow storm. “Then, you counter attack it with a Witch or Skeleton Army. “First you have to wait until they use a high elixir card such as a (Prince, Giant, Skeleton etc.), says JMBGaming. Highest Arena Reached: Arena 6 - Builder’s Workshop Deck Strategy/Explanation In both defense counter, this would so much handy.Clash Royale Deck #2 - Photo: submitted by JMBGaming 561 You can play Zap spell pretty much in any field. And since we don’t want Mega Knight to die with burst damage, you can reset the gradual damage from Inferno card simply by zapping on it. In higher arena or in challenge, you would likely to meet Inferno Tower or Inferno Dragon. The reason why I pick Zap is to prevent the death from Inferno card. Then, after the Rocket or Fireball done, you can continue defending with higher HP troops.Īnother card that I use mostly in any game is Zap. So, if your enemy has Rocket or Fireball to support their counter, we can send Guards first. First, you can hold the first crush of any destructive spells.
There are lots of benefits you can get if you defend with Guards.
The biggest reason why I pick Guards instead of any troop is because its shield. I often combine the countering with Poison, so we will get super extra tower damage, plus, there would be no Skeleton Army or Minion Horde that sent to distract the Inferno Dragon. This will prevent the death from Minion Horde. Give enemy more pressure by placing Poison on our counter troops.